Add documentation and interpreted benchmark

- Add docs/syntax.md: complete template syntax reference
- Add docs/api.md: detailed API documentation
- Add src/benchmarks/bench_interpreted.zig: runtime benchmark
- Update build.zig: add bench-interpreted step
- Update README.md: simplified with docs links and benchmark table
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2026-01-22 11:08:52 +05:30
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# Pugz API Reference
## Compiled Mode
### Build Setup
In `build.zig`:
```zig
const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const pugz_dep = b.dependency("pugz", .{
.target = target,
.optimize = optimize,
});
const build_templates = @import("pugz").build_templates;
const compiled_templates = build_templates.compileTemplates(b, .{
.source_dir = "views", // Required: directory containing .pug files
.extension = ".pug", // Optional: default ".pug"
});
const exe = b.addExecutable(.{
.name = "myapp",
.root_module = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
.imports = &.{
.{ .name = "pugz", .module = pugz_dep.module("pugz") },
.{ .name = "tpls", .module = compiled_templates },
},
}),
});
b.installArtifact(exe);
}
```
### Using Compiled Templates
```zig
const std = @import("std");
const tpls = @import("tpls");
pub fn main() !void {
var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
defer arena.deinit();
// Template function name is derived from filename
// views/home.pug -> tpls.home()
// views/pages/about.pug -> tpls.pages_about()
const html = try tpls.home(arena.allocator(), .{
.title = "Welcome",
.items = &[_][]const u8{ "One", "Two" },
});
std.debug.print("{s}\n", .{html});
}
```
### Template Names
File paths are converted to function names:
- `home.pug``home()`
- `pages/about.pug``pages_about()`
- `admin-panel.pug``admin_panel()`
List all available templates:
```zig
for (tpls.template_names) |name| {
std.debug.print("{s}\n", .{name});
}
```
---
## Interpreted Mode
### ViewEngine
```zig
const std = @import("std");
const pugz = @import("pugz");
pub fn main() !void {
// Initialize engine
var engine = pugz.ViewEngine.init(.{
.views_dir = "views", // Required: root views directory
.mixins_dir = "mixins", // Optional: default "mixins"
.extension = ".pug", // Optional: default ".pug"
.pretty = true, // Optional: default true
});
var arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
defer arena.deinit();
// Render template (path relative to views_dir, no extension needed)
const html = try engine.render(arena.allocator(), "pages/home", .{
.title = "Hello",
.name = "World",
});
std.debug.print("{s}\n", .{html});
}
```
### renderTemplate
For inline template strings:
```zig
const html = try pugz.renderTemplate(allocator,
\\h1 Hello, #{name}!
\\ul
\\ each item in items
\\ li= item
, .{
.name = "World",
.items = &[_][]const u8{ "one", "two", "three" },
});
```
---
## Data Types
Templates accept Zig structs as data. Supported field types:
| Zig Type | Template Usage |
|----------|----------------|
| `[]const u8` | `#{field}` |
| `i64`, `i32`, etc. | `#{field}` (converted to string) |
| `bool` | `if field` |
| `[]const T` | `each item in field` |
| `?T` (optional) | `if field` (null = false) |
| nested struct | `#{field.subfield}` |
### Example
```zig
const data = .{
.title = "My Page",
.count = 42,
.show_header = true,
.items = &[_][]const u8{ "a", "b", "c" },
.user = .{
.name = "Alice",
.email = "alice@example.com",
},
};
const html = try tpls.home(allocator, data);
```
Template:
```pug
h1= title
p Count: #{count}
if show_header
header Welcome
ul
each item in items
li= item
p #{user.name} (#{user.email})
```
---
## Directory Structure
Recommended project layout:
```
myproject/
├── build.zig
├── build.zig.zon
├── src/
│ └── main.zig
└── views/
├── mixins/
│ ├── buttons.pug
│ └── cards.pug
├── layouts/
│ └── base.pug
├── partials/
│ ├── header.pug
│ └── footer.pug
└── pages/
├── home.pug
└── about.pug
```
### Mixin Resolution
Mixins are resolved in order:
1. Defined in the current template
2. Loaded from `views/mixins/*.pug` (lazy-loaded on first use)
---
## Web Framework Integration
### http.zig
```zig
const std = @import("std");
const httpz = @import("httpz");
const tpls = @import("tpls");
const App = struct {
// app state
};
fn handler(app: *App, req: *httpz.Request, res: *httpz.Response) !void {
_ = app;
_ = req;
const html = try tpls.home(res.arena, .{
.title = "Hello",
});
res.content_type = .HTML;
res.body = html;
}
```
### Using ViewEngine with http.zig
```zig
const App = struct {
engine: pugz.ViewEngine,
};
fn handler(app: *App, req: *httpz.Request, res: *httpz.Response) !void {
_ = req;
const html = app.engine.render(res.arena, "home", .{
.title = "Hello",
}) catch |err| {
res.status = 500;
res.body = @errorName(err);
return;
};
res.content_type = .HTML;
res.body = html;
}
```
---
## Error Handling
```zig
const html = engine.render(allocator, "home", data) catch |err| {
switch (err) {
error.FileNotFound => // template file not found
error.ParseError => // invalid template syntax
error.OutOfMemory => // allocation failed
else => // other errors
}
};
```
---
## Memory Management
Always use `ArenaAllocator` for template rendering:
```zig
// Per-request pattern
fn handleRequest(allocator: std.mem.Allocator) ![]u8 {
var arena = std.heap.ArenaAllocator.init(allocator);
defer arena.deinit();
return try tpls.home(arena.allocator(), .{ .title = "Hello" });
}
```
The arena pattern is efficient because:
- Template rendering creates many small allocations
- All allocations are freed at once with `arena.deinit()`
- No need to track individual allocations