# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Project Purpose
Pugz is a Pug-like HTML template engine written in Zig 0.15.2. It implements Pug 3 syntax for indentation-based HTML templating with a focus on server-side rendering.
## Build Commands
- `zig build` - Build the project (output in `zig-out/`)
- `zig build test` - Run all tests
- `zig build app-01` - Run the example web app (http://localhost:8080)
## Architecture Overview
The template engine follows a classic compiler pipeline:
```
Source → Lexer → Tokens → Parser → AST → Runtime → HTML
```
### Core Modules
| Module | Purpose |
|--------|---------|
| **src/lexer.zig** | Tokenizes Pug source into tokens. Handles indentation tracking, raw text blocks, interpolation. |
| **src/parser.zig** | Converts token stream into AST. Handles nesting via indent/dedent tokens. |
| **src/ast.zig** | AST node definitions (Element, Text, Conditional, Each, Mixin, etc.) |
| **src/runtime.zig** | Evaluates AST with data context, produces final HTML. Handles variable interpolation, conditionals, loops, mixins. |
| **src/codegen.zig** | Static HTML generation (without runtime evaluation). Outputs placeholders for dynamic content. |
| **src/view_engine.zig** | High-level ViewEngine for web servers. Manages views directory, auto-loads mixins. |
| **src/root.zig** | Public library API - exports `ViewEngine`, `renderTemplate()` and core types. |
### Test Files
- **src/tests/general_test.zig** - Comprehensive integration tests for all features
## Memory Management
**Important**: The runtime is designed to work with `ArenaAllocator`:
```zig
var arena = std.heap.ArenaAllocator.init(allocator);
defer arena.deinit(); // Frees all template memory at once
const html = try pugz.renderTemplate(arena.allocator(), template, data);
```
This pattern is recommended because template rendering creates many small allocations that are all freed together after the response is sent.
## Key Implementation Details
### Lexer State Machine
The lexer tracks several states for handling complex syntax:
- `in_raw_block` / `raw_block_indent` / `raw_block_started` - For dot block text (e.g., `script.`)
- `indent_stack` - Stack-based indent/dedent token generation
### Token Types
Key tokens: `tag`, `class`, `id`, `lparen`, `rparen`, `attr_name`, `attr_value`, `text`, `interp_start`, `interp_end`, `indent`, `dedent`, `dot_block`, `pipe_text`, `literal_html`, `self_close`, `mixin_call`, etc.
### AST Node Types
- `element` - HTML elements with tag, classes, id, attributes, children
- `text` - Text with segments (literal, escaped interpolation, unescaped interpolation, tag interpolation)
- `conditional` - if/else if/else/unless branches
- `each` - Iteration with value, optional index, else branch
- `mixin_def` / `mixin_call` - Mixin definitions and invocations
- `block` - Named blocks for template inheritance
- `include` / `extends` - File inclusion and inheritance
- `raw_text` - Literal HTML or text blocks
### Runtime Value System
```zig
pub const Value = union(enum) {
null,
bool: bool,
int: i64,
float: f64,
string: []const u8,
array: []const Value,
object: std.StringHashMapUnmanaged(Value),
};
```
The `toValue()` function converts Zig structs to runtime Values automatically.
## Supported Pug Features
### Tags & Nesting
```pug
div
h1 Title
p Paragraph
```
### Classes & IDs (shorthand)
```pug
div#main.container.active
.box // defaults to div
#sidebar // defaults to div
```
### Attributes
```pug
a(href="/link" target="_blank") Click
input(type="checkbox" checked)
div(style={color: 'red'})
div(class=['foo', 'bar'])
button(disabled=false) // omitted when false
button(disabled=true) // disabled="disabled"
```
### Text & Interpolation
```pug
p Hello #{name} // escaped interpolation
p Hello !{rawHtml} // unescaped interpolation
p= variable // buffered code (escaped)
p!= rawVariable // buffered code (unescaped)
| Piped text line
p.
Multi-line
text block
Literal HTML
// passed through as-is
```
### Tag Interpolation
```pug
p This is #[em emphasized] text
p Click #[a(href="/") here] to continue
```
### Block Expansion
```pug
a: img(src="logo.png") // colon for inline nesting
```
### Explicit Self-Closing
```pug
foo/ // renders as
```
### Conditionals
```pug
if condition
p Yes
else if other
p Maybe
else
p No
unless loggedIn
p Please login
```
### Iteration
```pug
each item in items
li= item
each val, index in list
li #{index}: #{val}
each item in items
li= item
else
li No items
// Works with objects too (key as index)
each val, key in object
p #{key}: #{val}
```
### Case/When
```pug
case status
when "active"
p Active
when "pending"
p Pending
default
p Unknown
```
### Mixins
```pug
mixin button(text, type="primary")
button(class="btn btn-" + type)= text
+button("Click me")
+button("Submit", "success")
// With block content
mixin card(title)
.card
h3= title
block
+card("My Card")
p Card content here
// Rest arguments
mixin list(id, ...items)
ul(id=id)
each item in items
li= item
+list("mylist", "a", "b", "c")
// Attributes pass-through
mixin link(href, text)
a(href=href)&attributes(attributes)= text
+link("/home", "Home")(class="nav-link" data-id="1")
```
### Includes & Inheritance
```pug
include header.pug
extends layout.pug
block content
h1 Page Title
// Block modes
block append scripts
script(src="extra.js")
block prepend styles
link(rel="stylesheet" href="extra.css")
```
### Comments
```pug
// This renders as HTML comment
//- This is a silent comment (not in output)
```
## Server Usage
### ViewEngine (Recommended)
The `ViewEngine` provides the simplest API for web servers:
```zig
const std = @import("std");
const pugz = @import("pugz");
// Initialize once at server startup
var engine = try pugz.ViewEngine.init(allocator, .{
.views_dir = "src/views", // Root views directory
.mixins_dir = "mixins", // Auto-load mixins from views/mixins/ (optional)
.extension = ".pug", // File extension (default: .pug)
.pretty = true, // Pretty-print output (default: true)
});
defer engine.deinit();
// In request handler - use arena allocator per request
pub fn handleRequest(engine: *pugz.ViewEngine, allocator: std.mem.Allocator) ![]u8 {
var arena = std.heap.ArenaAllocator.init(allocator);
defer arena.deinit();
// Template path is relative to views_dir, extension added automatically
return try engine.render(arena.allocator(), "pages/home", .{
.title = "Home",
.user = .{ .name = "Alice" },
});
}
```
### Directory Structure
```
src/views/
├── mixins/ # Auto-loaded mixins (optional)
│ ├── buttons.pug # mixin btn(text), mixin btn-link(href, text)
│ └── cards.pug # mixin card(title), mixin card-simple(title, body)
├── layouts/
│ └── base.pug # Base layout with blocks
├── partials/
│ ├── header.pug
│ └── footer.pug
└── pages/
├── home.pug # extends layouts/base
└── about.pug # extends layouts/base
```
Templates can use:
- `extends layouts/base` - Paths relative to views_dir
- `include partials/header` - Paths relative to views_dir
- `+btn("Click")` - Mixins from mixins/ dir available automatically
### Low-Level API
For inline templates or custom use cases:
```zig
const std = @import("std");
const pugz = @import("pugz");
pub fn handleRequest(allocator: std.mem.Allocator) ![]u8 {
var arena = std.heap.ArenaAllocator.init(allocator);
defer arena.deinit();
return try pugz.renderTemplate(arena.allocator(),
\\html
\\ head
\\ title= title
\\ body
\\ h1 Hello, #{name}!
\\ if showList
\\ ul
\\ each item in items
\\ li= item
, .{
.title = "My Page",
.name = "World",
.showList = true,
.items = &[_][]const u8{ "One", "Two", "Three" },
});
}
```
## Testing
Run tests with `zig build test`. Tests cover:
- Basic element parsing and rendering
- Class and ID shorthand syntax
- Attribute parsing (quoted, unquoted, boolean, object literals)
- Text interpolation (escaped, unescaped, tag interpolation)
- Conditionals (if/else if/else/unless)
- Iteration (each with index, else branch, objects)
- Case/when statements
- Mixin definitions and calls (with defaults, rest args, block content, attributes)
- Plain text (piped, dot blocks, literal HTML)
- Self-closing tags (void elements, explicit `/`)
- Block expansion with colon
- Comments (rendered and silent)
## Error Handling
The lexer and parser return errors for invalid syntax:
- `ParserError.UnexpectedToken`
- `ParserError.MissingCondition`
- `ParserError.MissingMixinName`
- `RuntimeError.ParseError` (wrapped for convenience API)
## Future Improvements
Potential areas for enhancement:
- Filter support (`:markdown`, `:stylus`, etc.)
- More complete JavaScript expression evaluation
- Source maps for debugging
- Compile-time template validation